24#include "AstMath/Vector.hpp"
25#include "AstMath/Quaternion.hpp"
26#include "AstMath/Rotation.hpp"
27#include "AstMath/KinematicRotation.hpp"
78AST_MATH_API errc_t aAlignConstrainTransform(
79 const Vector3d& axesVector1,
const Vector3d& refVector1,
80 const Vector3d& axesVector2,
const Vector3d& refVector2,
96AST_MATH_API errc_t aAlignConstrainTransform(
97 const Vector3d& axesVector1,
const Vector3d& refVector1,
const Vector3d& refRate1,
98 const Vector3d& axesVector2,
const Vector3d& refVector2,
const Vector3d& refRate2,
99 KinematicRotation& rotation);
void aQuatAverageAngularVelocity(const Quaternion &q1, const Quaternion &q2, double dt, Vector3d &angvel)
由两个姿态四元数求平均角速度
定义 AttitudeUtil.cpp:138