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🛰️航天仿真算法库 SpaceAST 0.0.1
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成员的完整列表,这些成员属于 ast::KinematicRotation,包括所有继承而来的类成员
| angvel_ | ast::KinematicRotation | protected |
| CastFrom(Matrix3d &mat) | ast::Rotation | inlineprotectedstatic |
| CastFrom(const Matrix3d &mat) | ast::Rotation | inlineprotectedstatic |
| compose(const KinematicRotation &next) | ast::KinematicRotation | |
| ast::Rotation::compose(const Rotation &next) | ast::Rotation | protected |
| composed(const KinematicRotation &next) const | ast::KinematicRotation | |
| ast::Rotation::composed(const Rotation &next) const | ast::Rotation | protected |
| FromMatrix(const Matrix3d &mat) | ast::Rotation | inlineprotectedstatic |
| getAngle() const | ast::Rotation | protected |
| getAngleAxis(double &angle, Vector3d &axis) const | ast::Rotation | protected |
| getAngleAxis(AngleAxis &aa) const | ast::Rotation | protected |
| getAxis() const | ast::Rotation | protected |
| getInverse(KinematicRotation &inversed) const | ast::KinematicRotation | |
| ast::Rotation::getInverse(Rotation &inversed) const | ast::Rotation | protected |
| getMatrix() const | ast::KinematicRotation | inline |
| getMatrix() (定义于 ast::KinematicRotation) | ast::KinematicRotation | inline |
| getQuaternion() const | ast::KinematicRotation | |
| getRotation() const | ast::KinematicRotation | inline |
| getRotation() (定义于 ast::KinematicRotation) | ast::KinematicRotation | inline |
| getRotationRate() const | ast::KinematicRotation | inline |
| Identity() | ast::KinematicRotation | static |
| inverse() const | ast::KinematicRotation | |
| KinematicRotation()=default | ast::KinematicRotation | |
| KinematicRotation(const Rotation &rot, const Vector3d &angvel) | ast::KinematicRotation | |
| KinematicRotation(const Matrix3d &mat, const Vector3d &angvel) | ast::KinematicRotation | |
| matrix_ (定义于 ast::Rotation) | ast::Rotation | protected |
| operator*(const KinematicRotation &next) const | ast::KinematicRotation | |
| ast::Rotation::operator*(const Rotation &next) const | ast::Rotation | protected |
| operator*=(const KinematicRotation &next) | ast::KinematicRotation | |
| ast::Rotation::operator*=(const Rotation &next) | ast::Rotation | protected |
| Rotation()=default | ast::Rotation | protected |
| Rotation(const Rotation &other)=default | ast::Rotation | protected |
| Rotation(const Quaternion &quat) | ast::Rotation | protected |
| Rotation(const Matrix3d &mat) | ast::Rotation | protected |
| Rotation(double angle, const Vector3d &axis) | ast::Rotation | protected |
| Rotation(const AngleAxis &aa) | ast::Rotation | protected |
| setAngleAxis(double angle, const Vector3d &axis) | ast::Rotation | protected |
| setAngleAxis(const AngleAxis &aa) | ast::Rotation | protected |
| setMatrix(const Matrix3d &mat) | ast::Rotation | inlineprotected |
| setQuaternion(const Quaternion &quat) | ast::Rotation | protected |
| setRotation(const Rotation &rot) | ast::KinematicRotation | inline |
| setRotationRate(const Vector3d &angvel) | ast::KinematicRotation | inline |
| transformCartState(const CartState &state) const | ast::KinematicRotation | |
| transformVector(const Vector3d &vector, Vector3d &vectorOut) const | ast::KinematicRotation | |
| transformVector(const Vector3d &vector) const | ast::KinematicRotation | |
| transformVectorInv(const Vector3d &vector, Vector3d &vectorOut) const | ast::Rotation | protected |
| transformVectorInv(const Vector3d &vector) const | ast::Rotation | protected |
| transformVectorVelocity(const Vector3d &vector, const Vector3d &velocity, Vector3d &vectorOut, Vector3d &velocityOut) const | ast::KinematicRotation | |
| transformVectorVelocityInv(const Vector3d &vector, const Vector3d &velocity, Vector3d &vectorOut, Vector3d &velocityOut) const | ast::KinematicRotation |